Get ready for another annoying sideways jump to reach that platform. There will be an empty spot in front of you and a platform over to the left just out of reach. Turn left, then take the first door on your left. Remove the chair blocking the nearby doorway and head through to a hallway filled with paintings of eyes. You should see a red and blue magnet device just poking out of the shelf blocking your way - grab it! Head over to your left towards a blocked entrance and crouch down. Head inside the window, then jump down through the hole in the left corner of the room. Jump to the platform, then grab the mannequin and smash out the window in front of you. Immediately down and across from you is a boarded red window, and below that is a white landing platform. (Note: Jumping is easier if you have an umbrella in hand and use it while falling, which slows your movement.) Yes, you will have to do this several annoying times, because the jumping and physics still aren't perfect in Alpha 4. Take a deep breath and jump across to the roller coaster tracks. Head down the stairs in the corner and open the regular door (ignore the door in the floor that drops straight down). You should now see the roller coaster track just to the side, but ignore it for now (although we will return here several times later). Head inside and tap the big red button on the generator inside this room. Seussian-style home that has no rhyme or reason to its floor plan.Ībout three-quarters of the way up you will see an opening on your left. You'll need this route open to get across Mr. Since you hit the switch, a new door will open, leading to an extremely long ladder that heads straight up. Head inside the house and go down the hallway to the corner where you can either head up to the second floor or find a section of hallway blocked off with boxes. Throw any object smaller than a box - like a shoe or a banana peel or even your flashlight - to hit the switch visible through the grate. Peterson's house and use two or three boxes to create a makeshift ladder so you can reach the open grate near a window. Head around to the right-hand side of Mr. You won't need this till way at the end though - so if you need inventory space, just set it on the ground somewhere you can pick up later. To get started, remove the box from the yellow car trunk right outside your house and grab the red key. In order to complete the basement, you needed the super jump to jump across the giant gaps. This was the first basement where you could explore while having to avoid Mr. The key to the red key room was in the player's car trunk. When he goes to the door, he sees a letter telling him to move to Raven Brooks. He walks down the street as the Alpha 2 intro music plays and the game ends.First, Nicky Roth appears in an apartment (probably his) when suddenly someone knocks on the door. When the player walks through the door, he is teleported to an ending where he is in the intro house, and looking sadly at a painting in a closet where the basement should be. This is where the shadow blows up, the neighbor waves goodbye to the player as the neighbor steps through the exit door. After the player gets to the same size as the shadow, he is teleported to another ending, Final Battle Scene. The player is supposed to block the shadow from killing the Neighbor, getting slightly bigger each time. He climbs a staircase and the shadow breaks the house, the neighbor dies, and the level is reset. He walks over to a cupboard, knocks over a vase, and gets scared as the shadow appears in one of the windows. One of which, called "Final Thing" has the neighbor making child noises and playing with toy versions of his and the protagonist's cars. In the modding competition "HelloMods" there are several unused ending maps. The ending shows the protagonist about to leave what seems to be his apartment, due to being evicted (judging by translation of the letter and in the E3 Beta Reveal ). The player must get to the door with a white glow inside it and overlayed by a shadow that vanishes upon approaching it. Here, the double jump ability is required to explore much of the basement. Instead of exploring the basement, a trigger sends the player to an ending where the house is brightly lit and the Neighbor is seen crying near the wall for unknown reasons. The Basement Trailer shows there would have been a whole section involving running from the Neighbor and escaping. The basement is developed in this version, the protagonist manages to enter and explore a bit of it before it ends on a scare chord. Note that the Pre-Alpha has no ending, as there is no basement. Alpha 1's ending is mostly identical, but the basement door is unlocked, however the protagonist is once again caught and buried alive. The protagonist makes it into the basement in this version, but he was chased and hide in the closet and defeat giant neighbor by.
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